Realtime Voice Agents

Realtime agents enable voice-based interactions with AI assistants using bidirectional audio streaming. The adk-realtime crate provides a unified interface for building voice-enabled agents that work with OpenAI's Realtime API and Google's Gemini Live API.

Overview

Realtime agents differ from text-based LlmAgents in several key ways:

FeatureLlmAgentRealtimeAgent
InputTextAudio/Text
OutputTextAudio/Text
ConnectionHTTP requestsWebSocket
LatencyRequest/responseReal-time streaming
VADN/AServer-side voice detection

Architecture

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              β”‚              Agent Trait                β”‚
              β”‚  (name, description, run, sub_agents)   β”‚
              β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
                               β”‚
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       β”‚                       β”‚                       β”‚
β”Œβ”€β”€β”€β”€β”€β”€β–Όβ”€β”€β”€β”€β”€β”€β”      β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β–Όβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”   β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β–Όβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚  LlmAgent   β”‚      β”‚  RealtimeAgent    β”‚   β”‚  SequentialAgent  β”‚
β”‚ (text-based)β”‚      β”‚  (voice-based)    β”‚   β”‚   (workflow)      β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜      β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜   β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

RealtimeAgent implements the same Agent trait as LlmAgent, sharing:

  • Instructions (static and dynamic)
  • Tool registration and execution
  • Callbacks (before_agent, after_agent, before_tool, after_tool)
  • Sub-agent handoffs

Quick Start

Installation

Add to your Cargo.toml:

[dependencies]
adk-realtime = { version = "2.0.0", features = ["openai"] }

# For Vertex AI Live (Google Cloud with ADC auth)
# adk-realtime = { version = "2.0.0", features = ["vertex-live"] }

# For LiveKit WebRTC bridge
# adk-realtime = { version = "2.0.0", features = ["livekit"] }

# For all transports (except WebRTC which needs cmake)
# adk-realtime = { version = "2.0.0", features = ["full"] }

Basic Usage

use adk_realtime::{
    RealtimeAgent, RealtimeModel, RealtimeConfig, ServerEvent,
    openai::OpenAIRealtimeModel,
};
use std::sync::Arc;

#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
    let api_key = std::env::var("OPENAI_API_KEY")?;

    // Create the realtime model
    let model: Arc<dyn RealtimeModel> = Arc::new(
        OpenAIRealtimeModel::new(&api_key, "gpt-realtime")
    );

    // Build the realtime agent
    let agent = RealtimeAgent::builder("voice_assistant")
        .model(model.clone())
        .instruction("You are a helpful voice assistant. Be concise.")
        .voice("alloy")
        .server_vad()  // Enable voice activity detection
        .build()?;

    // Or use the low-level session API directly
    let config = RealtimeConfig::default()
        .with_instruction("You are a helpful assistant.")
        .with_voice("alloy")
        .with_modalities(vec!["text".to_string(), "audio".to_string()]);

    let session = model.connect(config).await?;

    // Send text and get response
    session.send_text("Hello!").await?;
    session.create_response().await?;

    // Process events
    while let Some(event) = session.next_event().await {
        match event? {
            ServerEvent::TextDelta { delta, .. } => print!("{}", delta),
            ServerEvent::AudioDelta { delta, .. } => {
                // Play audio (delta is base64-encoded PCM)
            }
            ServerEvent::ResponseDone { .. } => break,
            _ => {}
        }
    }

    Ok(())
}

Supported Providers

ProviderModelTransportFeature FlagAudio Format
OpenAIgpt-realtimeWebSocketopenaiPCM16 24kHz
OpenAIgpt-realtimeWebRTCopenai-webrtcOpus
Googlegemini-live-2.5-flash-native-audioWebSocketgeminiPCM16 16kHz/24kHz
GoogleGemini via Vertex AIWebSocket + OAuth2vertex-livePCM16 16kHz/24kHz
LiveKitAny (bridge to Gemini/OpenAI)WebRTClivekitPCM16

Note: gpt-realtime is OpenAI's latest realtime model with improved speech quality, emotion, and function calling capabilities.

Transport Options

ADK-Realtime supports multiple transport layers:

  • WebSocket (default): Direct connection to OpenAI or Gemini. Simple, low-latency, works everywhere.
  • Vertex AI Live: Connects to Gemini via Google Cloud with OAuth2 authentication (Application Default Credentials). Use when you need enterprise auth and GCP integration.
  • LiveKit WebRTC: Production-grade WebRTC bridge. Routes audio through a LiveKit server for scalable, multi-participant scenarios.
  • OpenAI WebRTC: Direct WebRTC connection to OpenAI with Opus codec and data channels. Requires cmake for building the Opus C library.

RealtimeAgent Builder

The RealtimeAgentBuilder provides a fluent API for configuring agents:

let agent = RealtimeAgent::builder("assistant")
    // Required
    .model(model)

    // Instructions (same as LlmAgent)
    .instruction("You are helpful.")
    .instruction_provider(|ctx| format!("User: {}", ctx.user_name()))

    // Voice settings
    .voice("alloy")  // Options: alloy, coral, sage, shimmer, etc.

    // Voice Activity Detection
    .server_vad()  // Use defaults
    .vad(VadConfig {
        mode: VadMode::ServerVad,
        threshold: Some(0.5),
        prefix_padding_ms: Some(300),
        silence_duration_ms: Some(500),
        interrupt_response: Some(true),
        eagerness: None,
    })

    // Tools (same as LlmAgent)
    .tool(Arc::new(weather_tool))
    .tool(Arc::new(search_tool))

    // Sub-agents for handoffs
    .sub_agent(booking_agent)
    .sub_agent(support_agent)

    // Callbacks (same as LlmAgent)
    .before_agent_callback(|ctx| async { Ok(()) })
    .after_agent_callback(|ctx, event| async { Ok(()) })
    .before_tool_callback(|ctx, tool, args| async { Ok(None) })
    .after_tool_callback(|ctx, tool, result| async { Ok(result) })

    // Realtime-specific callbacks
    .on_audio(|audio_chunk| { /* play audio */ })
    .on_transcript(|text| { /* show transcript */ })

    .build()?;

Voice Activity Detection (VAD)

VAD enables natural conversation flow by detecting when the user starts and stops speaking.

let agent = RealtimeAgent::builder("assistant")
    .model(model)
    .server_vad()  // Uses sensible defaults
    .build()?;

Custom VAD Configuration

use adk_realtime::{VadConfig, VadMode};

let vad = VadConfig {
    mode: VadMode::ServerVad,
    threshold: Some(0.5),           // Speech detection sensitivity (0.0-1.0)
    prefix_padding_ms: Some(300),   // Audio to include before speech
    silence_duration_ms: Some(500), // Silence before ending turn
    interrupt_response: Some(true), // Allow interrupting assistant
    eagerness: None,                // For SemanticVad mode
};

let agent = RealtimeAgent::builder("assistant")
    .model(model)
    .vad(vad)
    .build()?;

Semantic VAD (Gemini)

For Gemini models, you can use semantic VAD which considers meaning:

let vad = VadConfig {
    mode: VadMode::SemanticVad,
    eagerness: Some("high".to_string()),  // low, medium, high
    ..Default::default()
};

Tool Calling

Realtime agents support tool calling during voice conversations:

use adk_realtime::{config::ToolDefinition, ToolResponse};
use serde_json::json;

// Define tools
let tools = vec![
    ToolDefinition {
        name: "get_weather".to_string(),
        description: Some("Get weather for a location".to_string()),
        parameters: Some(json!({
            "type": "object",
            "properties": {
                "location": { "type": "string" }
            },
            "required": ["location"]
        })),
    },
];

let config = RealtimeConfig::default()
    .with_tools(tools)
    .with_instruction("Use tools to help the user.");

let session = model.connect(config).await?;

// Handle tool calls in the event loop
while let Some(event) = session.next_event().await {
    match event? {
        ServerEvent::FunctionCallDone { call_id, name, arguments, .. } => {
            // Execute the tool
            let result = execute_tool(&name, &arguments);

            // Send the response
            let response = ToolResponse::new(&call_id, result);
            session.send_tool_response(response).await?;
        }
        _ => {}
    }
}

Multi-Agent Handoffs

Transfer conversations between specialized agents:

// Create sub-agents
let booking_agent = Arc::new(RealtimeAgent::builder("booking_agent")
    .model(model.clone())
    .instruction("Help with reservations.")
    .build()?);

let support_agent = Arc::new(RealtimeAgent::builder("support_agent")
    .model(model.clone())
    .instruction("Help with technical issues.")
    .build()?);

// Create main agent with sub-agents
let receptionist = RealtimeAgent::builder("receptionist")
    .model(model)
    .instruction(
        "Route customers: bookings β†’ booking_agent, issues β†’ support_agent. \
         Use transfer_to_agent tool to hand off."
    )
    .sub_agent(booking_agent)
    .sub_agent(support_agent)
    .build()?;

When the model calls transfer_to_agent, the RealtimeRunner handles the handoff automatically.

Audio Formats

FormatSample RateBitsChannelsUse Case
PCM1624000 Hz16MonoOpenAI (default)
PCM1616000 Hz16MonoGemini input
G711 u-law8000 Hz8MonoTelephony
G711 A-law8000 Hz8MonoTelephony
use adk_realtime::{AudioFormat, AudioChunk};

// Create audio format
let format = AudioFormat::pcm16_24khz();

// Work with audio chunks
let chunk = AudioChunk::new(audio_bytes, format);
let base64 = chunk.to_base64();
let decoded = AudioChunk::from_base64(&base64, format)?;

Event Types

Server Events

EventDescription
SessionCreatedConnection established
AudioDeltaAudio chunk (base64 PCM)
TextDeltaText response chunk
TranscriptDeltaInput audio transcript
FunctionCallDoneTool call request
ResponseDoneResponse completed
SpeechStartedVAD detected speech start
SpeechStoppedVAD detected speech end
ErrorError occurred

Client Events

EventDescription
AudioInputSend audio chunk
AudioCommitCommit audio buffer
ItemCreateSend text or tool response
CreateResponseRequest a response
CancelResponseCancel current response
SessionUpdateUpdate configuration

Vertex AI Live (Google Cloud)

Connect to Gemini Live via Vertex AI with enterprise authentication (ADC, service accounts, WIF):

use adk_realtime::gemini::{GeminiLiveBackend, GeminiRealtimeModel};
use adk_realtime::{RealtimeConfig, RealtimeModel};

#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
    let project_id = std::env::var("GOOGLE_CLOUD_PROJECT")?;
    let region = std::env::var("GOOGLE_CLOUD_REGION")
        .unwrap_or_else(|_| "us-central1".to_string());

    // Use Application Default Credentials
    let credentials = google_cloud_auth::credentials::Builder::default()
        .build()
        .await?;

    let backend = GeminiLiveBackend::Vertex { credentials, region, project_id };
    let model = GeminiRealtimeModel::new(backend, "models/gemini-live-2.5-flash-native-audio");

    let config = RealtimeConfig::default()
        .with_instruction("You are a helpful voice assistant.");

    let session = model.connect(config).await?;
    session.send_text("Hello from Vertex AI!").await?;
    session.create_response().await?;

    // Process events...
    Ok(())
}

There's also a convenience constructor for ADC:

let model = GeminiRealtimeModel::vertex_adc(
    "us-central1",
    "my-project-id",
    "models/gemini-live-2.5-flash-native-audio",
).await?;

Vertex AI Live with Tool Calling

The vertex_live_tools example demonstrates function calling over a Vertex AI Live session:

use adk_realtime::config::ToolDefinition;
use adk_realtime::events::ToolResponse;
use serde_json::json;

// Declare tools
let tools = vec![
    ToolDefinition {
        name: "get_weather".to_string(),
        description: Some("Get current weather for a city".to_string()),
        parameters: Some(json!({
            "type": "object",
            "properties": {
                "city": { "type": "string" }
            },
            "required": ["city"]
        })),
    },
];

let config = RealtimeConfig::default()
    .with_tools(tools)
    .with_instruction("Use tools to answer questions about weather.");

let session = model.connect(config).await?;

// Handle FunctionCallDone events and send ToolResponse back
while let Some(event) = session.next_event().await {
    match event? {
        ServerEvent::FunctionCallDone { call_id, name, arguments, .. } => {
            let result = match name.as_str() {
                "get_weather" => json!({"temperature": "22Β°C", "condition": "sunny"}),
                _ => json!({"error": "unknown tool"}),
            };
            session.send_tool_response(ToolResponse::new(&call_id, result)).await?;
        }
        ServerEvent::TextDelta { delta, .. } => print!("{delta}"),
        ServerEvent::ResponseDone { .. } => break,
        _ => {}
    }
}

Feature Flags

FeatureDependenciesUse Case
vertex-livegemini + google-cloud-authVertex AI Live with ADC/service account auth
livekitlivekit + livekit-apiLiveKit WebRTC bridge
openai-webrtcopenai + str0m + audiopusOpenAI WebRTC with Opus (requires cmake)
fullopenai + gemini + vertex-live + livekitAll transports except WebRTC
full-webrtcfull + openai-webrtcEverything (requires cmake)

LiveKit WebRTC Bridge

For production voice applications, the LiveKit bridge routes audio through a LiveKit server for scalable, multi-participant scenarios.

LiveKitConfig

Securely configure LiveKit credentials. API keys and secrets are stored using secrecy::SecretString and redacted in Debug output:

use adk_realtime::livekit::{LiveKitConfig, LiveKitRoomBuilder};

let config = LiveKitConfig::new(
    "wss://your-server.livekit.cloud",
    std::env::var("LIVEKIT_API_KEY")?,
    std::env::var("LIVEKIT_API_SECRET")?,
)?;

LiveKitConfig::new() validates the URL format and rejects empty credentials at construction time.

LiveKitRoomBuilder

A typestate builder for connecting to LiveKit rooms. The identity field is required at compile time β€” connect() is only available after it's set:

let bundle = LiveKitRoomBuilder::new(config)
    .identity("my-agent")           // required β€” enables connect()
    .name("Voice Agent")            // optional display name
    .room_name("session-room-123")  // optional β€” auto-generated if omitted
    .auto_subscribe(true)           // subscribe to remote tracks
    .with_audio(24_000, 1)          // publish a local audio track (sample rate, channels)
    .connect()
    .await?;

// The bundle contains everything you need
let room = bundle.room;
let mut events = bundle.events;
let audio_source = bundle.audio_source;  // for publishing audio
let audio_track = bundle.audio_track;

Bridging Audio

Use the bridge utilities to connect LiveKit audio to a RealtimeRunner:

use adk_realtime::livekit::{LiveKitEventHandler, bridge_input};

// Wrap your event handler to publish model audio to LiveKit
let lk_handler = LiveKitEventHandler::new(inner_handler, audio_source, 24000, 1);

// Bridge participant audio from LiveKit into the RealtimeRunner
tokio::spawn(bridge_input(remote_track, runner));

Examples

Run the included examples:

# OpenAI Realtime (WebSocket)
cargo run -p adk-realtime --example openai_session_update --features openai

# Vertex AI Live (requires gcloud auth application-default login)
cargo run -p adk-realtime --example vertex_live_voice --features vertex-live
cargo run -p adk-realtime --example vertex_live_tools --features vertex-live

# LiveKit Bridge (requires LiveKit server)
cargo run -p adk-realtime --example livekit_bridge --features livekit,openai
cargo run -p adk-realtime --example livekit_gemini_bridge --features livekit,gemini

# Debug utilities
cargo run -p adk-realtime --example debug_gemini --features gemini
cargo run -p adk-realtime --example debug_livekit_auth --features livekit

# OpenAI WebRTC (requires cmake)
cargo run -p adk-realtime --example openai_webrtc --features openai-webrtc

Best Practices

  1. Use Server VAD: Let the server handle speech detection for lower latency
  2. Handle interruptions: Enable interrupt_response for natural conversations
  3. Keep instructions concise: Voice responses should be brief
  4. Test with text first: Debug your agent logic with text before adding audio
  5. Handle errors gracefully: Network issues are common with WebSocket connections

Comparison with OpenAI Agents SDK

ADK-Rust's realtime implementation follows the OpenAI Agents SDK pattern:

FeatureOpenAI SDKADK-Rust
Agent base classAgentAgent trait
Realtime agentRealtimeAgentRealtimeAgent
ToolsFunction definitionsTool trait + ToolDefinition
Handoffstransfer_to_agentsub_agents + auto-generated tool
CallbacksHooksbefore_* / after_* callbacks

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